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Old 02-13-2007, 10:16 PM   #1 (permalink)
psphome
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SANiK's Mario Demo

SANiK's Mario Demo



Usage:
X = Jump
Control Pad = Move
Start = Quit

Purpose:
This demo is never going to become a full game.
It lags at certain points but could be sped up 90%, I didn't give a kwap though to put more time into it.
I only did this to be able to say, "Stop with the effiing cheap ass 2D games."
I'm mother effiing tired of seeing "OMG, 2D Halo" orrr "2D Mario" orr "2D Mario texture edit to make it look like 2D Sonic"
The PSP scene needs new life
My little Mario Demo is just a taste of what could be done if one actually tries (with just 6 days to code it + 1 day to port it to the PSP)

Come on PSP scene, get with the program
Anyways, enjoy

Source:
(I suggest if one is to try to "finish" this, to start from scratch just using poly.c and math.c)
Download Via Comments

The only snippet of code that's really needed is really:
void reflex(float *a_matrix, float a_x, float a_y, float a_z)
{
//Apply the matrix rotation to the point
//Requires a custom matrix library
vector_matrix_mul(a_x, a_y, a_z, a_matrix);

//Apply the reflex lens formula
a_z=a_z - ((((a_x) * (a_x)) + ((a_y)*(a_y)))*0.05f);
//The 0.05f = Lens curvature

//PSP screen stretch/skew
a_x*=1.25f;
a_y*=1.05f;

//Draw the vertex
glVertex3f(a_x, a_y, a_z);
}

To download go to http://www.psphome.com/forum/downloa...?do=file&id=87
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Old 02-14-2007, 03:04 AM   #2 (permalink)
Cisco
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Is this a hombrew game or can it run on 3.03 firmware?
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Old 02-14-2007, 05:19 AM   #3 (permalink)
bah
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It's a homebrew game.

You can run it on a psp with 3.03 firmware only if you downgrade it to 1.5 (it will also run under the custom firmwares of course).

Here is a guide on how to downgrade if you wish to do so.

This is a really cool piece of homebrew, I disagree with the author putting down the authors of 2d homebrew games though.

The red line moving between Mario's legs when he jumps is a little odd
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