| Hippysnake: Its not a matter of 'using 30%' of the console, its how well optimized the code is for the hardware and how experienced the programmers are with utilizing the power efficiently.
Especially on the PS3 this is difficult due to the fact the CPU is largely focused on multithreaded code and programmers and programming techniques for gaming in general up to now have not really been designed in a way that can be optimized for parallelism.
Even without that, compare mario 1 to mario 3 on the NES, a huge improvement owed entirely to clever programming possible through experience with pushing the hardware.
Both would have been using all the power they had available, the later game was just designed to use that power better.
As for cancer or whatever, thats just another stupid sony marketing line like the PS2's 'real time toy story' claims.
There are far bigger, more powerful clusters of computers that could work on the data than a few networked PS3s. |